Kursplan för Kravhantering och användarupplevelse

Kursplanen innehåller ändringar
Se ändringar

Kursplan fastställd 2017-02-23 av programansvarig (eller motsvarande).

Kursöversikt

  • Engelskt namnRequirements and User Experience
  • KurskodDAT355
  • Omfattning7,5 Högskolepoäng
  • ÄgareTKITE
  • UtbildningsnivåGrundnivå
  • HuvudområdeDatateknik, Informationsteknik
  • InstitutionDATA- OCH INFORMATIONSTEKNIK
  • BetygsskalaTH - Mycket väl godkänd (5), Väl godkänd (4), Godkänd (3), Underkänd

Kurstillfälle 1

  • Undervisningsspråk Engelska
  • Anmälningskod 52131
  • Max antal deltagare10
  • Blockschema
  • Sökbar för utbytesstudenterNej
  • Endast studenter med kurstillfället i programplan.

Poängfördelning

0117 Tentamen 4,5 hp
Betygsskala: TH
4,5 hp
  • 13 Jan 2021 fm L
  • 09 Apr 2021 em L
  • 19 Aug 2021 em L
0217 Inlämningsuppgift 3 hp
Betygsskala: UG
3 hp

I program

Examinator

Gå till kurshemsidan (Öppnas i ny flik)

Behörighet

Grundläggande behörighet för grundnivå
Sökande med en programregistrering på ett program där kursen ingår i programplanen undantas från ovan krav.

Särskild behörighet

Samma behörighet som det kursägande programmet.
Sökande med en programregistrering på ett program där kursen ingår i programplanen undantas från ovan krav.

Kursspecifika förkunskaper

To be eligible for this course, students must have completed 7,5 higher education credits in object oriented programming.

Syfte

The course provides students with an introduction to the field of requirements
engineering and user experience.

Lärandemål (efter fullgjord kurs ska studenten kunna)

On successful completion of the course the student will be able to:

Knowledge and understanding
  • describe the process of requirements elicitation, evaluation, documentation,validation, and evolution,
  • state techniques to acquire and model user demands,
  • explain key techniques to account for usability in software products,
Skills and abilities
  • identify and specify requirements by means of, for instance, scenario-based techniques or goal-oriented techniques,
  • apply techniques to identify personas, scenarios and user stories,
  • design and implement graphical user interfaces according to usability principles,
Judgement and approach
  • select an appropriate technique to evaluate the usability of a software product,
  • choose and motivate appropriate methods for involving users in the design process.

Innehåll

The course starts by providing a solid foundation by defining
key concepts like goals, requirements and specifications. It also presents the process of
identifying and documenting the requirements of a software product. Emphasis is also
given to quality requirements.
The second part of the course focuses on usability aspects. The course will focus on
integrating the requirements gathered in the first part with more design-oriented
requirements gathered as part of a user-centric design process (for example, via
interviews and the use of personas). The course also presents elements of visual design
and information design, for instance, how to include aspects of user experience in the
design of a software product. Further, the course touches upon methods of prototyping
(for example, digital mockups) and presents some techniques to evaluate the usability of
a software product (for instance, via user studies). Finally, the course will provide
students with hands-on experience in designing and developing graphical user interface
(GUI) programs.

Organisation

The teaching consists of lectures, group work, exercises, as well as supervision in
connection to the exercises.

Litteratur

Course literature to be announced 8 weeks prior to the start of the course.

Examination inklusive obligatoriska moment

Written exam and assignments.

Kursplanen innehåller ändringar

  • Ändring gjord på tentamen:
    • 2020-09-30: Plussning Inte längre plussning av GRULG
      Beslut GRULG, plussning ej tillåten