The course syllabus contains changes
See changesCourse syllabus adopted 2026-01-19 by Head of Programme (or corresponding).
Overview
- Swedish nameMaskininlärning och AI genom konstnärlig innovation
- CodeTRA385
- Credits7.5 Credits
- OwnerTRACKS
- Education cycleSecond-cycle
- DepartmentTRACKS
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 97136
- Minimum participants8
- Block schedule
- Open for exchange studentsYes
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
|---|---|---|---|---|---|---|---|
| 0123 Project 7.5 c Grading: TH | 7.5 c |
In programmes
Examiner
- Kivanc Tatar
- Associate Professor, Data Science and AI, Computer Science and Engineering
Eligibility
General entry requirements for Master's level (second cycle)Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Course specific prerequisites
General for all Tracks courses:In addition to the general requirements to study at the first-cycle level at Chalmers, necessary subject or project specific prerequisite competences (if any) must be fulfilled. Alternatively, the student must obtain the necessary competences during the course. The examiner will formulate and check these prerequisite competences. The student will only be admitted in agreement with the examiner.
Additional specific prerequisites for the course:
Artistic applications of Machine Learning (ML) and Artificial Intelligence (AI) span a broad range of topics and skill sets. The students are expected to have basic knowledge in any of the emerging technologies such as creative coding or coding in general, machine learning and AI, prototyping and design, electronics and/or robotics. We are expecting students with a curiosity towards new, upcoming, and emerging technology, where hands-on exploration guides innovation.
Both bachelor and masters students are welcome.
Aim
General for all Tracks courses:The course provides a platform to work and solve challenging cross-disciplinary authentic problems from different stakeholders in society such as the academy, industry or public institutions. Additionally, the aim is that students from different educational programs practice working efficiently in multidisciplinary development teams.Course specific aim:The course encourages students to approach new machine learning and AI technology with an innovative and exploratory perspective through artwork development, in which the students will integrate critical discussions on the societal implications of machine learning and artificial intelligence.
Learning outcomes (after completion of the course the student should be able to)
General learning outcomes for Tracks courses:- master problems with open solutions spaces which includes to be able to handle uncertainties and limited information.
- work in multidisciplinary teams and collaborate in teams with different compositions
- show insights about and deal with the impact of architecture and/or engineering solutions in a global, economic, environment and societal context.
- orally and in writing explain and discuss information, problems, methods, design/development processes and solutions
- Create and critically compare concept ideas where machine learning or artificial intelligence is applied in artistic contexts
- Realize projects from a concept to a working prototype, with integrations of practical machine learning or artificial intelligence aspects and by using innovation toolkits
- Critically analyze societal implications of an artwork where machine learning or artificial intelligence is either integrated into the artwork or used in the making of the artwork.
Content
Machine Learning and AI through Artistic Innovation is a hands-on and practice-based course that encourages curious exploration into ML and AI technology through artistic imagination. This is a project-based course in which students explore machine learning or artificial intelligence for producing and realizing an artwork. The artworks can be installations (static, generative, or interactive) or live performances.The course activities are grouped into three parts: lectures, hands-on workshops, and a final project. The course lectures cover introduction to arts and technology; practical introduction to the fields of ML and AI; toolkits and methods for innovation, project development and management, teamwork; and methodology for investigating the societal impact of technology. The workshops are on prototyping with support from generative AI; introduction to creative coding frameworks; artificial intelligence for music and multimedia; sensors and electronics with interactive machine learning; to develop students hands-on skills towards their final project. The workshops are on prototyping with support from generative AI; introduction to creative coding frameworks; deep learning for sound, image, and video; and sensors and electronics with interactive machine learning to develop students hands-on skills towards their final project. The final project is an artwork produced and realized as a group, either installed or performed, at the final public exhibition of the course. Through artistic imagination and exploration, students discover free-thinking and develop new perspectives to engage artistic innovation through machine learning and AI.
Organisation
General Tracks organisation:The course is run by a teaching team. The main part of the course is a challenge driven project. The challenge may range from being broad societal to profound research driven. The project task is solved in a group. The course is supplemented by on-demand teaching and learning of the skills necessary for the project. The project team will have one university examiner, one or a pole of university supervisors and one or a pole of external co-supervisors if applicable.
Specific organisation for the course:
The course is run by a teaching team. The course content has three main parts: lectures, hands-on technical workshops, and course projects. The lectures cover art, technology, and innovation in relation to machine learning and artificial intelligence topics. The workshops cover hands-on technical skills with integrations of practical machine learning and AI. The lectures and workshops aim to help students towards their group project. The projects are the productions of artworks either integrating machine learning and ai or using ML and AI in artwork making processes. The students work in groups to develop the course project which is presented towards the end of the course as an artwork or performance. The final submission is a post-production analysis of the course project in its societal discourse.
Literature
With input from the teaching team, students will develop the ability to identify and acquire relevant literature throughout their projects.Examination including compulsory elements
To pass the course the following need to be fulfilled:- Attending and active participation to one of the creative coding workshops, one of the five prototyping workshops, two workshops on ML and AI for artistic applications,
- Attendance to all lectures
- An analysis report on an approved artwork in literature and institutional archives (10% of grade, individual work, graded on coherency, and integration of literature)
- Project proposal report and its presentation to the class (group work, 20% of total grade, assessed by novelty, aesthetics, impact, and feasibility)
- Full participation to course project
- Production of approved project
- Project Design iterations report and its presentation to the class (group work, 25% of total grade, assessed by integration of design literature, technology research and development, and feasibility)
- Documentation (audio, video, or other) of the finalized project ( 15% graded on aesthetics, artwork production quality, and documentation quality)
- Final project report - analysis of societal impact (individual work, 30% of total grade, assessed by coherency, integration of literature, critical analysis)
- 75% overall attendance to all mandatory course activities is required to pass the course
The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers about disability study support.
The course syllabus contains changes
- Changes to course:
- 2026-01-19: Examination Examination changed by Examinator/UBS
Updated information about examination - 2026-01-19: Content Content changed by Examinator/UBS
Updated content - 2026-01-19: Aim Aim changed by Examinator/UBS
Updated purpose - 2026-01-19: Learning outcomes Learning outcomes changed by Examinator/UBS
Updated information about learning objectives - 2026-01-19: Prerequisites Prerequisites changed by Examinator/UBS
Updated prerequisites - 2026-01-19: Organization Organization changed by Examinator/UBS
Updated information about organization
- 2026-01-19: Examination Examination changed by Examinator/UBS
- Changes to course rounds:
- 2025-06-23: Moment Moment changed by UOL/Adm
[Course round 1] Course element 0123 moved from LP3 3,8 LP4 3,7 to LP3 7,5
- 2025-06-23: Moment Moment changed by UOL/Adm
