Course syllabus adopted 2026-02-26 by Head of Programme (or corresponding).
Overview
- Swedish nameSpelteori
- CodeTEK670
- Credits7.5 Credits
- OwnerTKTEM
- Education cycleSecond-cycle
- Main field of studyIndustrial Engineering and Management, Mathematics
- ThemeMTS 7.5 c
- DepartmentTECHNOLOGY MANAGEMENT AND ECONOMICS
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 59132
- Open for exchange studentsNo
- Only students with the course round in the programme overview.
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
|---|---|---|---|---|---|---|---|
| 0126 Examination 7.5 c Grading: TH | 7.5 c |
In programmes
Examiner
- Hakan Inal
- Teaching Fellow, Entrepreneurship and Strategy, Technology Management and Economics
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements
Aim
This course introduces foundational concepts of Game Theory and explores their applications in engineering, economics, ethics, and public policy.Learning outcomes (after completion of the course the student should be able to)
Knowledge and Understanding Explain fundamental concepts of rational decision-making under certainty, under uncertainty and over time.
Describe the structure and properties of static and dynamic games with complete and incomplete information.
Explain key solution concepts such as Nash equilibrium, subgame-perfect equilibrium, and Bayesian equilibrium.
Identify applications of game theory in engineering, economics, ethics, and public policy.
Give examples of ethical issues related to strategic interaction in technology and society.
Competence and Skills
Apply game-theoretic principles to analyze strategic interactions in engineering and economic contexts.
Illustrate game structures using normal-form and extensive-form representations.
Compute equilibria in pure and mixed strategies for static and dynamic games.
Distinguish between different equilibrium concepts and their implications for strategic behavior.
Judgement and Approach
Assess the limitations and assumptions of game-theoretic models in practical applications.
Reflect on ethical aspects of strategic decision-making, including fairness and sustainability.
Criticize new technology solutions or innovation strategies, as well as policy proposals, in terms of how they align with incentives and societal goals.
Content
The course covers various topics in game theory with applications including, but not limited to:Rational Decision Making
The Single-Person Decision Problem
Rational Decision Making with Uncertainty and Over Time
Static Games of Complete Information
Normal-Form Games with Pure Strategies
Dominance in Pure Strategies
Iterated Elimination of Strictly Dominated Pure Strategies
Beliefs, Best Response, and Rationalizability
Strategies, Beliefs, and Expected Payoffs
Nash Equilibrium in Pure and Mixed Strategies
Nashs Existence Theorem
Dynamic Games of Complete Information
Strategies and Nash Equilibrium in the Extensive-Form Games
Nash Equilibrium and Paths of Play
Sequential Rationality and Backward Induction
Subgame-Perfect Nash Equilibrium
Multistage Games and Subgame-Perfect Equilibria
Repeated Games and Subgame-Perfect Equilibria
The Folk Theorem: Almost Anything Goes
Static Games of Incomplete Information
Bayesian Games
Auctions and Competitive Bidding
Mechanism Design and The Revelation Principle
Dominant Strategies and Vickrey-Clarke-Groves Mechanisms
Dynamic Games of Incomplete Information
Sequential Rationality with Incomplete Information
Perfect Bayesian Equilibrium
Sequential Equilibrium
Bayesian Games
Auctions and Competitive Bidding
Mechanism Design and The Revelation Principle
Dominant Strategies and Vickrey-Clarke-Groves Mechanisms
Dynamic Games of Incomplete Information
Sequential Rationality with Incomplete Information
Perfect Bayesian Equilibrium
Sequential Equilibrium
Organisation
Lectures and exercisesLiterature
The course literature will be announced no later than 12 weeks before the start of the courseExamination including compulsory elements
Written exam. Examination may also include written and oral presentation of exercises/assignments.The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers about disability study support.
