Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.
As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smartphones or MP3-players, “intelligent” homes, cars, clothes and so on.
Given the increased focus on interaction design in general, and on social media,
entertainment and new physical products, in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.
The programme allows the following specialisations
- Interaction designer focused on user interface design and information visualisation
- Interaction designer focused on tangible interaction
- Interaction designer focused on entertainment, games and social media
- Game developer with some experience of gameplay design and interaction design
Location: Campus Lindholmen
Who should apply
The programme is intended for anyone with a keen interest in the interaction between humans and digital artefacts. This means that the programme attracts students from different educational backgrounds – from psychology and cognitive science to computer science and information technology, including those with different design backgrounds.
It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also have other values, such as being pleasurable to handle and use or even fun or intriguing. As a result of the new demands, there is a whole new set of interaction design-oriented jobs on the market.
Interaction designers can now be found in any software company, as well as in the game industry, or in companies that combine hardware and software, e.g. mobile phone producers like Apple or Sony Ericsson. Other key areas include web design and web marketing, information visualisation and design of physical interactive products like toys, GPS etc.
Other Programmes that might interest you
Computer Science - Algorithms, Languages, and Logic
Computer Systems and Networks
Industrial Design Engineering
Software Engineering and Technology
Entry requirements (academic year 2020/21)
General entry requirements
An applicant must either have a Bachelor's degree in Science/Engineering/Technology/Architecture or be enrolled in his/her last year of studies leading to such a degree. General entry requirements
Specific entry requirements
Bachelor's degree (or the equivalent) with a Major in: Software Engineering, Computer Science, Computer Engineering, Textile Design, Graphic Design, Industrial Design, Cognitive Science or Computational Linguistics
Prerequisites: Programming (at least 7.5 credits) and Human-computer interaction (at least 7.5 credits)
Chalmers Bachelor’s degree
Are you enrolled in a Bachelor’s degree programme at Chalmers now or do you already have a Bachelor’s degree from Chalmers? If so, different application dates and application instructions apply.
Master of Science (MSc)Credits:
Second CycleRate of study:
DaytimeLanguage of instruction:
140 000 SEK/academic year*EU/EEA Citizens are not required to pay fees
Please note that the above schematic view corresponds to the academic year starting in autumn 2018. Minor changes may occur.
The programme is offered by the Division of Interaction design at the Department of Computer Science and Engineering. The research group specialises in areas such as tangible and pervasive interaction, game design, innovative graphical user interfaces, health care informatics and the use of IT in vehicles. We have close collaboration with for instance Volvo and the Interactive institute.
Department of Computer Science and Engineering
“Now I have a great portfolio”
Haining Liu, China, Interaction Design and Technologies
Chat with Haining
Why did you choose this programme?
– I have a background in Architecture but was really interested in exploring interaction design and wanted a Master’s Programme that gave me the basics but also focused on the technical aspects of design. The many tracks in this programme let you choose which field you want to develop in, so there are a lot of possibilities.
What have you been working on?
– This programme combines literature with project-based-learning. Since we are from different backgrounds, some of us work with design and other focus on the technology aspect of our assignment. I have designed an app that will help the driver to stay alert on long trips, combining both information and entertainment through voice control. I have also designed a tangible device that helps you control Spotify and the lights based on hand gestures.
What do you like the most about your programme?
– The teachers are really engaged in our projects. They always respect our ideas and provide a lot of feedback on our designs. We also have a lot of guest lectures that tell us about real design cases in their companies which is very helpful for both our projects but also in figuring out where we want to work in the future.
What do you want to do in the future?
– In the past year, I have already collected enough projects with different aspects of interaction design that have helped me to make a great portfolio. After I graduate at Chalmers, I want to find a job as an interaction designer and would also love to be an RPG-game designer.