Interaction Design

Apart from research and education in interaction design, the divsion also focuses on visualization.

Research

The division of interaction design include research areas such as Visualization and Digital Design, with focus on how the digital, visual, culture is created and interpreted.  The research group Mobile Touch explores new ways of interacting with digital content on mobile devices, including design of smart phone and tablet applications. Within Tangible and Tabletop Computing, we study material user interfaces (TUIs) that enable the user to interact with computers through familiar material objects, with the aim of developing and evaluating interfaces that enrich human sight, touch and hearing at the same time. In the field of Gameplay design, studies are about how rules and mechanics in games affect the interaction of players. The purpose is both to help understand how people play games, and how to design games to promote certain gaming experiences. The aim is both to contribute to the understanding of how people play games and how one can design games to encourage specific gameplay experiences. The research group Applied Robotics in Gothenburg wants to question technology-driven research and instead seek to understand robotic solutions in relation to human needs and everyday practices. The division is also performing research on vehicle interaction interfaces.

Education

The division offers a master's programme at Chalmers, Interaction Design and Technologies. Many of the courses in the master's program also exist as independent courses at the University of Gothenburg. In autumn 2017,  the master's programme Game Design & Technology will start it's first term at the University of Gothenburg. In addition to the programmes, there are also independent courses in Visualization, Digital Representation, and Digital Movie Making.  

The main website of Interaction Design can be found here.

Published: Fri 28 Apr 2017. Modified: Thu 21 Feb 2019