Applied Robotics in Gothenburg
The research group Applied Robotics in Gothenburg
wants to question technology-driven research and instead seek to
understand robotic solutions in relation to human needs and everyday
practices. Currently, the kinds of methods and techniques that are
prominently used in the research field of Human-Robot Interaction (HRI)
are affecting the kind of research questions and perspectives
investigated.
To Applied Robotics in Gothenburg
t2i Interaction Laboratory
t2i
lab is a group of researchers and graduate students exploring how
emerging interactive technologies can benefit problem solving and
collaboration. As we study novel and innovative forms of input and
output, our efforts are oriented towards projects within Mobile
Computing (DynamicDuo), Medical Visualization (SECTRA), Interactive
Analytics (DIVA), and Motion Capture (Qualisys).
Research group website: www.t2i.se
Interaction Design and Children (IDAC)
We
are working with user centred design, where the children, their
parents, families, teachers and caregivers can participate as
co-designers in the design process. The direct involvement of users as
co-designers is an essential methodology for us, as it empowers the
users to form their own tools and contexts. In our work we also aim for
intertwining the physical, interactional, social and digital materials
and opportunities surrounding children. IDAC further acknowledges play
as a basic design parameter in the context of interaction design and
children: playing with design, using play in designs and in designing
itself.
Research group website: www.idac.se
Vehicle Interaction Design (V.IxD)
The
availability and use of interactive systems is on the rise in modern
vehicles, and with it, so are the interaction opportunities for all
vehicle users. Vehicle interaction design concentrates on generating
design solutions that aim to improve the vehicle-user interaction for
drivers and passengers, in order to facilitate safer and positive user
experiences.
The multi-disciplinary Vehicle Interaction Design
group focuses on generating scientific knowledge, as well as concepts
and prototypes of in-vehicle systems that combine traditional vehicle
industry approaches with human-centered research with design and
experiential research. The V.IxD group works in close collaboration with
industry partners and actively participates in research projects that
produce tangible results with direct applicability to real world,
industry-oriented solutions.
Gameplay Design
Gameplay
design is the study of how the rules and mechanics in games influence
player interaction. In doing so it can both help in the understanding of
how people play games and how one can design games to encourage
specific gameplay experiences.
Three different facets of gameplay
design are researched at the division of interaction design. First,
work on gameplay design patterns and aesthetic ideals of gameplay are
examples of how design languages allow a higher level of granularity in
gameplay descriptions. Second, design experiments using mobile computing
and ubiquitous computing explores novel gameplay possibilities that may
become dominant forms in the future. Finally, the group studies ways
gameplay mechanics can be used in other applications as more general
interaction design solutions.
Visualization and digital representation
Contemporary
visual culture is to a large extent produced, distributed and consumed
with the help of digital technology, at the same time as it is
influenced by earlier media forms. How this digital visual culture is
created and interpreted is the research interest of this group, where
semiotics and hermeneutics constitute the theoretical basis.
A
project on mobile phone photography has recently been carried out. One
on-going doctoral project investigates how authenticity and virtuality
is visually represented in science shows and popular culture, another
project examines virtual space in relation to architecture.
Here is information about an ongoing project (2018-2021), Visualising and modelling urban air quality - influence of vegetation, building morphology and traffic emissions.