Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.
As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smart phones or MP3-players, “intelligent” homes, cars, clothes and so on.
Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.
The programme allows the following specialisations
- Interaction designer focused on user interface design and information visualisation
- Interaction designer focused on tangible interaction
- Interaction designer focused on entertainment, games and social media
- Game developer with some experience of gameplay design and interaction design
Who should apply
The programme is intended for anyone with a keen interest in the interaction between humans and digital artefacts . This means that the programme attracts students from different educational backgrounds – from psychology and cognitive science to computer science and information technology, including those with different design backgrounds.
It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also have other values, such as being pleasurable to handle and use or even fun or intriguing. As a result of the new demands, there is a whole new set of interaction design-oriented jobs on the market.
Interaction designers can now be found in any software company, as well as in the game industry, or in companies that combine hardware and software, e.g. mobile phone producers like Apple or Sony Ericsson. Other key areas include web design and web marketing, information visualisation and design of physical interactive products like toys, GPS etc.
Other Programmes that might interest you
Computer Science - Algorithms, Languages, and Logic
Computer Systems and Networks
Industrial Design Engineering
Software Engineering and Technology
Entry requirements (academic year 2017/18)
General entry requirements
To be eligible an applicant must either be a holder of a Bachelor's degree in Science/Engineering/Architecture or be enrolled in his/her last year of studies leading to such a degree. General entry requirements in detail
Chalmers Bachelor’s degree
Are you enrolled in a Bachelor’s degree programme at Chalmers now or do you already have a Bachelor’s degree from Chalmers? If so, different application dates and application instructions apply.
Bachelor´s degree (or the equivalent) with a Major in: Software Engineering, Computer Science, Computer Engineering, Textile Design, Graphic Design, Industrial Design, Cognitive Science or Computational Linguistics
Prerequisites: Programming (at least 7.5 credits) and Human-computer interaction (at least 7.5 credits)
English Language Proficiency
The most common and important scores that are accepted are
- IELTS (academic training), 6.5 (with no part of the test below 5.5)
- TOEFL (Internet based): 90 (with a minimum of 20 on the written part)
- TOEFL (paper based): 575 (with a minimum of 4.5 on the written part)
Please note that the above schematic view corresponds to the academic year starting in autumn 2015. Minor changes may occur.
Programme content in detail
The programme is offered by the Division of Interaction design at the Department of Applied IT. The research group specialises in areas such as tangible and pervasive interaction, game design, innovative graphical user interfaces, health care informatics and the use of IT in vehicles. We have close collaboration with for instance Volvo and the Interactive institute.
Department of Applied Information Technology