Research groups

Applied Robotics in Gothenburg

The research group Applied Robotics in Gothenburg wants to question technology-driven research and instead seek to understand robotic solutions in relation to human needs and everyday practices. Currently, the kinds of methods and techniques that are prominently used in the research field of Human-Robot Interaction (HRI) are affecting the kind of research questions and perspectives investigated.

To Applied Robotics in Gothenburg

t2i Interaction Laboratory

t2i lab is a group of researchers and graduate students exploring how emerging interactive technologies can benefit problem solving and collaboration. As we study novel and innovative forms of input and output, our efforts are oriented towards projects within Mobile Computing (DynamicDuo), Medical Visualization (SECTRA), Interactive Analytics (DIVA), and Motion Capture (Qualisys).

Research group website: www.t2i.se

Interaction Design and Children (IDAC)

We are working with user centred design, where the children, their parents, families, teachers and caregivers can participate as co-designers in the design process. The direct involvement of users as co-designers is an essential methodology for us, as it empowers the users to form their own tools and contexts. In our work we also aim for intertwining the physical, interactional, social and digital materials and opportunities surrounding children. IDAC further acknowledges play as a basic design parameter in the context of interaction design and children: playing with design, using play in designs and in designing itself.

Research group website: www.idac.se

Vehicle Interaction Design (V.IxD)

The availability and use of interactive systems is on the rise in modern vehicles, and with it, so are the interaction opportunities for all vehicle users. Vehicle interaction design concentrates on generating design solutions that aim to improve the vehicle-user interaction for drivers and passengers, in order to facilitate safer and positive user experiences.

The multi-disciplinary Vehicle Interaction Design group focuses on generating scientific knowledge, as well as concepts and prototypes of in-vehicle systems that combine traditional vehicle industry approaches with human-centered research with design and experiential research. The V.IxD group works in close collaboration with industry partners and actively participates in research projects that produce tangible results with direct applicability to real world, industry-oriented solutions.

Gameplay Design

Gameplay design is the study of how the rules and mechanics in games influence player interaction. In doing so it can both help in the understanding of how people play games and how one can design games to encourage specific gameplay experiences.

Three different facets of gameplay design are researched at the division of interaction design. First, work on gameplay design patterns and aesthetic ideals of gameplay are examples of how design languages allow a higher level of granularity in gameplay descriptions. Second, design experiments using mobile computing and ubiquitous computing explores novel gameplay possibilities that may become dominant forms in the future. Finally, the group studies ways gameplay mechanics can be used in other applications as more general interaction design solutions.

Visualization and digital representation

Contemporary visual culture is to a large extent produced, distributed and consumed with the help of digital technology, at the same time as it is influenced by earlier media forms. How this digital visual culture is created and interpreted is the research interest of this group, where semiotics and hermeneutics constitute the theoretical basis.

A project on mobile phone photography has recently been carried out. One on-going doctoral project investigates how authenticity and virtuality is visually represented in science shows and popular culture, another project examines virtual space in relation to architecture.

Here is information about an ongoing project (2018-2021), Visualising and modelling urban air quality - influence of vegetation, building morphology and traffic emissions.

Published: Tue 14 Jan 2020.