Publikationer
2013Sintorn, Erik: Efficient real-time visibility testing. Göteborg : Chalmers University of Technology. Diss. ISBN/ISSN: 978-91-7385-796-3
2012Billeter, Markus; Sintorn, Erik; Assarsson, Ulf: Real-Time Multiple Scattering using Light Propagation Volumes. Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 , pp. 119-126. ISBN/ISSN: 978-1-4503-1194-6
2011Enderton, E.; Sintorn, Erik; Shirley, P.; Luebke, D.: Stochastic Transparency. IEEE Transactions on Visualization and Computer Graphics, 17 (8) pp. 1036-1047 .
Sintorn, Erik; Olsson, Ola; Assarsson, Ulf: An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes . ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia , 30 (6)
Sintorn, Erik; Olsson, Ola; Assarsson, Ulf: An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11, ISBN/ISSN: 978-145030807-6
2010Billeter, Markus; Sintorn, Erik; Assarsson, Ulf: Real Time Volumetric Shadows using Polygonal Light Volumes. Proceedings of the Conference on High Performance Graphics, 2010, pp. 39-45. ISBN/ISSN: 978-3-905674-26-2
Enderton, Eric; Sintorn, Erik; Shirley, Peter; Luebke, David: Stochastic Transparency. Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games,
Sintorn, Erik: Efficient rendering of semi-transparent geometry in real-time. Göteborg : Chalmers University of Technology.
2009Sintorn, Erik; Assarsson, Ulf: Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps. Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009),
2008Sintorn, Erik; Assarsson, Ulf: Fast Parallel GPU-Sorting Using a Hybrid Algorithm. Journal of Parallel and Distributed Computing, 68 (10) pp. 1381-1388 .
Sintorn, Erik; Assarsson, Ulf: Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering. Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008), pp. 157-162. ISBN/ISSN: 978-1-59593-983-8
Sintorn, Erik; Eisemann, Elmar; Assarsson, Ulf: Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008), 27 (4) pp. 1285-1292.
2007Sintorn, Erik; Assarsson, Ulf: Fast Parallel GPU-Sorting Using a Hybrid Algorithm. GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units,