Publications
2012Olsson, Ola; Billeter, Markus; Assarsson, Ulf: Clustered Deferred and Forward Shading. HPG '12: Proceedings of the Conference on High Performance Graphics 2012, pp. 87-96.
Olsson, Ola; Billeter, Markus; Assarsson, Ulf: Tiled and clustered forward shading: supporting transparency and MSAA. ACM SIGGRAPH 2012 Talks, pp. 37:1. ISBN/ISSN: 978-1-4503-1683-5
2011Olsson, Ola; Assarsson, Ulf: Improved Ray Hierarchy Alias Free Shadows. Göteborg : Chalmers University of Technology.
Olsson, Ola: Real-time Shading and Shadows using GPGPU Techniques. Göteborg : Chalmers University of Technology.
Olsson, Ola; Assarsson, Ulf: Tiled Shading. Journal of graphics, gpu, & game tools, 15 (4) pp. 235-251.
Sintorn, Erik; Olsson, Ola; Assarsson, Ulf: An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes . ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia , 30 (6)
Sintorn, Erik; Olsson, Ola; Assarsson, Ulf: An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11, ISBN/ISSN: 978-145030807-6
2009Billeter, Markus; Olsson, Ola; Assarsson, Ulf: Efficient stream compaction on wide SIMD many-core architectures. Proceedings of the Conference on High Performance Graphics, 2009 pp. 159-166. ISBN/ISSN: 978-1-60558-603-8
2005Olsson, Ola; Wallenburg, Angela: Customised Induction Rules for Proving Correctness of Imperative Programs. Software Engineering and Formal Methods 2005, IEEE Computer Society Press, pp. 180-189.