Markus Billeter

Markus Billeter
Datorteknik
billeter at chalmers dot se
Markus Billeter is a PhD student in the Computer Graphics group.

Supervisor: Ulf Assarsson
 
Visiting address: Rännvägen 6
Room: 4116, 4th floor (EDIT-building)
Publications 2012

Billeter, Markus; Sintorn, Erik; Assarsson, Ulf: Real-Time Multiple Scattering using Light Propagation Volumes. Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 , pp. 119-126. ISBN/ISSN: 978-1-4503-1194-6

Olsson, Ola; Billeter, Markus; Assarsson, Ulf: Clustered Deferred and Forward Shading. HPG '12: Proceedings of the Conference on High Performance Graphics 2012, pp. 87-96.

Olsson, Ola; Billeter, Markus; Assarsson, Ulf: Tiled and clustered forward shading: supporting transparency and MSAA. ACM SIGGRAPH 2012 Talks, pp. 37:1. ISBN/ISSN: 978-1-4503-1683-5

2011

Billeter, Markus: Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media. Göteborg : Chalmers University of Technology.

Kalojanov, Javor; Billeter, Markus; Slusallek, Philipp: Two-Level Grids for Ray Tracing on GPUs. Computer Graphics Forum, 30 (2) pp. 307-314 .

2010

Billeter, Markus; Sintorn, Erik; Assarsson, Ulf: Real Time Volumetric Shadows using Polygonal Light Volumes. Proceedings of the Conference on High Performance Graphics, 2010, pp. 39-45. ISBN/ISSN: 978-3-905674-26-2

2009

Billeter, Markus; Olsson, Ola; Assarsson, Ulf: Efficient stream compaction on wide SIMD many-core architectures. Proceedings of the Conference on High Performance Graphics, 2009 pp. 159-166. ISBN/ISSN: 978-1-60558-603-8

Last modified: January 29, 2010

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